Eurogamer’s Digital Foundry crew received their fingers on a preview model of the Xbox Sequence X, and the exams that they’ve run thus far reveal the console’s spectacular backward compatibility capabilities.
There are fairly a number of issues price discussing of their preview, however we’d argue essentially the most spectacular outcomes are discovered within the early frame-rate exams. Merely put, the Sequence X’s potential to provide 60 FPS gameplay in practically each backward appropriate title that was examined is, in lots of circumstances, stunning. Whereas lots of the better-optimized video games obtainable on Xbox Certainly one of course run smoother on Sequence X, the actual story here’s what the next-gen console can do for video games which have historically not run nicely even on the practically next-gen Xbox One X.
As an example, Rise of the Tomb Raider and Hitman 2 (two video games which struggled to keep up 30 FPS velocity on current-gen consoles in sure sections) ran at an almost locked 60 FPS velocity on Sequence X. Even Sekiro (a sport that’s considerably notorious amongst FPS obsessed players for its technical demands and performance struggles) practically reached regular 60 FPS gameplay regardless of by no means coming near reaching that benchmark on present consoles.
Even some older titles are “rescued” by the facility of the Xbox Sequence X. The report highlights Grand Theft Auto 4 as a sport that not solely infamously struggled on the Xbox 360 (the place it was borderline unplayable at occasions) however even burdened the mighty Xbox One X. On Xbox Sequence X, although, Rockstar’s generally controversial basic hits that fabled 60 FPS benchmark and even does so whereas providing enhanced visuals and improved load occasions.