An e-mail acquired by Bloomberg reveals that developer CD Projekt Pink would require their staff to work six-day weeks regardless of beforehand stating they might not demand a “crunch” work schedule.
“Beginning right now, all the studio is in overdrive,” CD Projekt Pink boss Adam Badowski states within the e-mail. “I take it upon myself to obtain the total backlash for the choice. I do know that is in direct opposition to what we’ve stated about crunch. It’s additionally in direct opposition to what I personally grew to consider some time again – that crunch ought to by no means be the reply. However we’ve prolonged all different attainable technique of navigating the scenario.”
Badowski later tweeted a response to the Bloomberg report by which he as soon as once more apologizes for this choice and divulges extra particulars relating to the time of this crunch interval and the way staff can be compensated on account of the schedule change.
As Bloomberg report Jason Schreier notes within the tweet above, CD Undertaking Pink had beforehand approached the media to state that they would be avoiding mandatory crunch periods as they approached the obvious last stretch of Cyberpunk 2077‘s growth. That clearly is not the case.